currentFileName = file.name; FileReader();
Disclaimer: Editing save files for online multiplayer RPG Maker games (very rare) may violate terms of service. This article is for single-player offline games only.
Understanding the RPG Maker save structure is critical.
An online save editor should not claim to be "official" or imply developer endorsement. A disclaimer is recommended: "This tool modifies game files. Use at your own risk. Backup your saves."
)) currentSaveData = JSON.parse(rawData); // Display in the textarea for the user to edit document.getElementById( 'jsonOutput' ).value = JSON.stringify(currentSaveData, ); } (error) alert(
While downloadable save editors exist (often run locally on your PC), online editors offer distinct advantages:
editVariable(saveObject, variableId, newValue) // In MV/MZ, variables are stored as array inside data.variables saveObject.data.variables[variableId] = newValue; return saveObject;
parseSaveFile(arrayBuffer) const text = new TextDecoder().decode(arrayBuffer); const saveObject = JSON.parse(text);
currentFileName = file.name; FileReader();
Disclaimer: Editing save files for online multiplayer RPG Maker games (very rare) may violate terms of service. This article is for single-player offline games only.
Understanding the RPG Maker save structure is critical.
An online save editor should not claim to be "official" or imply developer endorsement. A disclaimer is recommended: "This tool modifies game files. Use at your own risk. Backup your saves."
)) currentSaveData = JSON.parse(rawData); // Display in the textarea for the user to edit document.getElementById( 'jsonOutput' ).value = JSON.stringify(currentSaveData, ); } (error) alert(
While downloadable save editors exist (often run locally on your PC), online editors offer distinct advantages:
editVariable(saveObject, variableId, newValue) // In MV/MZ, variables are stored as array inside data.variables saveObject.data.variables[variableId] = newValue; return saveObject;
parseSaveFile(arrayBuffer) const text = new TextDecoder().decode(arrayBuffer); const saveObject = JSON.parse(text);