It encourages a "physics-first" mindset. Instead of picking a "sunset" image, you are lowering the sun's angle and watching the atmosphere naturally filter out the blue light spectrum, leaving only the warm oranges and reds. It makes the digital space feel less like a vacuum and more like a living, breathing environment. Final Thought
One point deducted only because beginners may find the number of sliders intimidating, but the "Simple" mode toggle solves that. Physical Starlight And Atmosphere 1.3 for Blend...
After using 1.3 for several weeks and scanning the forums, here are the "best kept secrets": It encourages a "physics-first" mindset
Physical Starlight and Atmosphere (PSA) 1.3 is a significant update to this popular Blender add-on, focusing on realism and workflow efficiency by moving beyond static HDRIs to a fully procedural, volumetric environment Key Features in Version 1.3 Final Thought One point deducted only because beginners
The shadows are too soft or too hard. Solution: Adjust the Sun Angle . A small angle (0.1 degrees) mimics a distant, hard sun (like a desert). A large angle (2.0 degrees) mimics a huge sun disc (like a gas giant or low sun angle). Do not touch the default "Sun Size" in Blender lights; PSA overrides it.
This is where the new version shines.