Lossless Scaling V2.9.0 [new] «CERTIFIED»

The algorithm now distinguishes between UI elements (which are static) and 3D scene geometry. When you move your mouse over a menu, the frame generation temporarily pauses on that specific pixel region. The result is crystal clear text during high-motion sequences.

Report compiled from official patch notes, Steam community feedback, Reddit discussions (r/losslessscaling), and developer statements as of the release period of v2.9.0. Lossless Scaling v2.9.0

| Game | Native Resolution | Base FPS (Low) | LS v2.9.0 (Quality Mode) | Result | | :--- | :--- | :--- | :--- | :--- | | Cyberpunk 2077 | 1080p | 28 FPS | | Playable, minor UI ghosting | | Elden Ring | 1080p | 42 FPS (capped) | 82 FPS (x2 mode) | Smooth, no physics bugs | | CEMU (Breath of the Wild) | 720p -> 1440p | 45 FPS | 90 FPS (x2 mode) | Flawless. Emulator magic. | | Stardew Valley | Native 4K | 60 FPS | 240 FPS (x4 mode) | Overkill, but perfectly fluid | The algorithm now distinguishes between UI elements (which

: This update worked toward reducing common AI-generation issues such as motion ghosting, edge distortion, and image blurring. How It Works Report compiled from official patch notes, Steam community

The new X3 mode is optimized to maintain the same latency as the previous X2 mode while providing even smoother motion.

However, the software evolved. What started as a simple integer scaler for pixel-art games has morphed into a real-time performance monster. With version 2.9.0, the focus has shifted dramatically toward .