Gravity Gun Script High Quality File

// Move the held object in front of the camera Vector3 targetPosition = playerCamera.transform.position + playerCamera.transform.forward * holdDistance; grabbedObject.MovePosition(targetPosition);

Vector3 forceDirection = playerCamera.transform.forward; grabbedObject.AddForce(forceDirection * launchForce, ForceMode.Impulse); Gravity gun script

if (launch)

playerCamera = GetComponent<Camera>();

Vector3 direction = (holdPoint.position - rb.position).normalized; rb.AddForce(direction * pullForce, ForceMode.Impulse); // Move the held object in front of

Unity is the most common engine for prototyping these mechanics due to its accessible physics API. Below is a breakdown of a robust in C#. Vector3 forceDirection = playerCamera.transform.forward