Bellwright V0.0.35772 Exclusive Jun 2026
If you're looking for information on a different or update, Hotfix [December 11] - Bellwright - SteamDB
Additionally, berry bushes now respawn 20% faster. This is a subtle change, but it prevents the "Starvation Spiral" that often occurs in the first winter.
The most significant technical hurdle in any game combining building with AI units is pathfinding. Early versions of Bellwright saw villagers getting stuck on fences, failing to reach storage boxes, or staring blankly at crops while the village starved. Bellwright v0.0.35772
Donkey Crew has also fixed a series of obscure but frustrating bugs in :
While the developers at Donkey Crew have been diligent with weekly patches, version v0.0.35772 stands out as a consolidation update. It addresses several "pain points" that plagued the community during the initial Early Access launch window. If you're looking for information on a different
Fixed several instances where NPC guards would become unresponsive or fail to track enemies during village raids. Patrol paths have been adjusted to reduce “clumping” around gatehouses.
In , the pathfinding logic has been significantly refactored. Villagers are now much more adept at navigating the complex, winding pathways players create. This fix is not merely cosmetic; it fundamentally changes the early-game economy. When villagers can reliably transport logs from the stockpile to the carpenter, the player is freed from the tedium of manual logistics. This update transforms the village from a burden into a functioning engine of war. Early versions of Bellwright saw villagers getting stuck
As always, Bellwright’s early access roadmap is shaped by player feedback. If you encounter new issues after v0.0.35772, report them via the in-game bug tool or the official Discord.
Removed unintentional obstructions (like lanterns on bridges) that blocked NPC movement.