Game Box 2013 11 ★ Editor's Choice

If you were a developer in November 2013, you weren't just looking at new hardware; you were witnessing a total reset of the industry’s "box." Between the birth of the eighth console generation and the viral rise of experimental web games, the boundaries of what a game could be were being redrawn. 1. The Death of the "Physical Box" November 2013 saw the launch of the PlayStation 4 (Nov 15) and the

Minimalist interfaces lower the barrier to entry but require deep mechanical mystery to keep players.

While the giants fought over HDMI ports, a different kind of "box" was taking over browsers. Candy Box 2 game box 2013 11

A "Game Box" is only as good as the games it plays. November 2013 was a rare instance where the launch lineups and holiday blockbusters aligned to create a perfect storm of high-quality software.

Don't let your "box" (the engine or graphics) limit your "game." Sometimes, a simple text box is the most powerful UI. 3. The "Developer Box": Unity and Indie Accessibility By late 2013, tools like If you were a developer in November 2013,

Industry analysts often dubbed this period the due to the sheer volume of high-profile releases. Major titles were released across both the outgoing (Xbox 360, PS3) and incoming (Xbox One, PS4) generations. NPD November 2013 - Video Game Sales Wiki

Released on November 5, 2013, Call of Duty: Ghosts was the transition title for the biggest franchise in the world. It launched on the PS3 and Xbox 360, but served as a launch title for the PS4 and Xbox One. It showcased the limitations of old hardware and the potential of the new "Game Box" infrastructure, offering higher resolution textures and smoother framerates on the new machines. While the giants fought over HDMI ports, a

If you are a physical media collector, use this checklist: