Your Windows user account may lack the necessary write permissions for the destination folder.
: If you have two different textures with the same name (e.g., wood.jpg ) in different folders, the archiver often fails because it cannot pack them into the same root ZIP directory.
If you are a 3D artist, architect, or game developer using Autodesk 3ds Max, few things are as frustrating as hitting the "Save" button only to be met with a cryptic error message. One of the most notorious of these is the error. 3ds max file archive failed code 1
Set an output path and check , Include MAX File , and Copy .
If saving the entire scene fails, isolate the problem. Your Windows user account may lack the necessary
If your scene contains a bitmap path that is no longer valid (a "Missing File"), the archiving utility may attempt to locate the file, fail, and return Code 1.
To solve the problem, we must first understand the mechanism behind it. When you use the function in 3ds Max (often used to create a compressed ZIP file of the scene and all its assets), the software is not performing the compression itself. Instead, it is making a call to the operating system’s internal tools or a third-party archiving utility installed on your machine. One of the most notorious of these is the error
Unlike a hardware failure (Code 43) or a missing file (Code 2), "Code 1" in 3ds Max is a general file I/O (Input/Output) error. It usually indicates one of the following:
This is simple but often overlooked. Ensure your target drive has enough free space (at least 5-10GB for temp files).
|Archiver|ÊÖ»ú°æ|СºÚÎÝ|firemail
( ÔÁICP±¸15085507ºÅ-1 )
GMT+8, 2026-5-9 06:39 , Processed in 0.088496 second(s), 22 queries .
Powered by Discuz! X3
© 2001-2013 Comsenz Inc.