MGExp

Global Vector: -fsx P3d- Orbx - Ftx-

FTX Global VECTOR is a near-essential companion to FTX Global Base for FSX and P3D v4 users who want realistic ground networks. It transforms the sim's vector data from a joke to a credible VFR reference. However, in 2025, it's a dying product —broken in P3D v5, unsupported, and superseded by MSFS. Buy only if you are locked into P3D v4 and have no plans to upgrade.

. This is a vital feature that fixes "sunken" or "plateau" airports caused by the discrepancy between new high-resolution terrain data and the original simulator’s airport elevations. Conclusion

To understand what FTX Global VECTOR does, one must first understand how flight simulators build their worlds. Scenery is typically composed of three distinct layers: The 3D elevation data (mountains and valleys).

If you install VECTOR over a default FSX or P3D setup (or even over Orbx FTX Global Base), the difference is startling.

. This allows users to toggle specific features (like side streets or golf courses) on and off to find a balance between visual fidelity and performance. Additionally, the tool includes Airport Elevation Correction (AEC)

If you are still flying FSX or P3D and you have avoided because you thought "Global BASE is enough"—you are missing half the picture.

Default FSX/P3D vector data is coarse and often inaccurate. VECTOR replaces it with high-resolution, up-to-date (circa 2013-2014) data from and other sources.

Adds ~200-400MB of additional VRAM due to vector shape data. On 2GB cards (old GPUs), this can cause stutters.