One of the most niche but critical conversion pairs is . While the keyword fbx2edf may seem like an obscure command-line tool, it represents a crucial bridge between Autodesk’s ubiquitous FBX format and EDF (Entity Definition File), a format commonly associated with OpenFlight ( .flt ) or specific simulation engines like Presagis or Vega Prime .
EDF is where things get specific. Unlike FBX, EDF is not a universal standard. It is typically a proprietary format used by specific game engines or simulation software.
While FBX can embed texture paths, EDF files usually require textures to be in a specific folder structure or a specific format (like DDS or TGA). The converter creates the geometry structure, but the artist must manually ensure the texture paths are updated in the EDF or an accompanying configuration file.
If you are looking for written guidance or documentation on how to use the tool for modding and asset creation, you can find the step-by-step instructions on the following community-driven resources: 🛠️ Official Guides & Wikis
ENTITY car_entity GEOMETRY geometry/car.flt DOF steering_wheel AXIS Z RANGE -45.0 45.0 END_DOF COLLISION BOX -1.2 -0.5 0.0 TO 1.2 0.5 1.8 END_COLLISION END_ENTITY