The DLC explores Bruce’s moral code. We see flashes of the Batman he will become—refusing to kill, using shadows as a weapon, and employing gadgets (albeit primitive ones). The climax involves a confrontation that proves Bruce has surpassed the need for a teacher, setting the stage for his return to Gotham to forge the persona of the Bat.
Set in the mountainous regions of North Korea, the DLC follows a young Bruce Wayne during the final stages of his multi-year journey to master various forms of martial arts. The Mentor: Bruce seeks out the legendary martial arts master
Ensure Batman: Arkham Origins is updated to version 2.0 or higher. The Initiation DLC will not appear on the main menu if you are running the day-one patch. Batman Arkham Origins Initiation -MULTI- -DLC- ...
It provides a rare glimpse into the man before the mask. Seeing Bruce struggle and bleed as a student adds layers to his eventual "invincible" persona.
It strips away the gadgets and the cape, reminding you that before Batman was a symbol, Bruce Wayne was just a man who learned to beat the unbeatable. The DLC explores Bruce’s moral code
The DLC centers on , not yet the Batman. The story serves as a prologue to the prologue. Bruce has tracked the martial arts master Kirigi to the monastery, seeking to complete his training.
Bruce Wayne has not yet fully mastered the art of striking fear into criminals. To prepare for his war on Gotham, he travels to the remote mountains of North Korea to train under the mysterious martial arts master, Kirigi. The DLC follows Bruce as he faces the "Ghosts"—silent, terrifying assassins who guard the temple. Set in the mountainous regions of North Korea,
Unlike the Cold, Cold Heart DLC (which focuses on Mr. Freeze), Initiation is a prequel to the prequel. It takes place before the main events of Arkham Origins .
The DLC is primarily structured as a rather than a traditional open-world expansion. Batman Arkham Origins: Initiation DLC First Impressions!
© 2025 Tom Johnson