Rogue-like- Evolution -v1.51- By Oni Here
While specific patch notes for v1.51 are often found on community forums like F95zone or itch.io, the core gameplay loop and structure include: Gameplay Loop
9.5/10 (Deducted 0.5 because the sound effects are still Windows 95 beeps). Rogue-like- Evolution -v1.51- By Oni
Enemies in previous versions were predictable—they patrolled randomly. In v1.51, Oni implemented a "Scent Trait." Monsters now remember your last known position for 15 turns. This sounds minor, but it changes everything. You can no longer kite enemies around a single pillar forever. You must commit to kills or vanish completely. While specific patch notes for v1
Unlike many roguelikes where hunger is an annoyance, v1.51 makes hunger your primary antagonist. You lose 1 HP per 10 turns of starvation, but here is the kicker: Starvation triggers desperate evolution . If you starve for 50 turns, you enter "Primal Mode"—your damage doubles, but you can no longer equip armor. Strategy: Advanced players now intentionally starve for boss fights in v1.51. This sounds minor, but it changes everything
If you are searching for the file , note that Oni distributes exclusively via their Itch.io page and a dedicated Telegram channel (due to the file size being surprisingly small, under 15 MB).
