end
You can reuse Lua libraries from other games (like Garry’s Mod or WoW), socket libraries for HTTP requests, JSON parsers, and more.
Many server administrators consider certain client-side scripts (like aim-assist or wallhack) as cheating. Always respect server rules.
function is_admin(playerid, required_level) return (admins[playerid] or 0) >= required_level end
While you can use on_player_command_text , most developers prefer a command manager. Here’s a simple one:
spawn_protection_timers[playerid] = timer.new(5000, function() toggle_player_controllable(playerid, true) send_client_message(playerid, 0x00FF00FF, "Spawn protection ended.") spawn_protection_timers[playerid] = nil end)
local random_msg = welcome_messages[math.random(#welcome_messages)] send_client_message_to_all(0x33AAFFAA, random_msg) end
-- One-shot timer after 5 seconds timer.new(5000, function() print("5 seconds passed") end)
end
You can reuse Lua libraries from other games (like Garry’s Mod or WoW), socket libraries for HTTP requests, JSON parsers, and more.
Many server administrators consider certain client-side scripts (like aim-assist or wallhack) as cheating. Always respect server rules. lua script samp
function is_admin(playerid, required_level) return (admins[playerid] or 0) >= required_level end
While you can use on_player_command_text , most developers prefer a command manager. Here’s a simple one: end You can reuse Lua libraries from other
spawn_protection_timers[playerid] = timer.new(5000, function() toggle_player_controllable(playerid, true) send_client_message(playerid, 0x00FF00FF, "Spawn protection ended.") spawn_protection_timers[playerid] = nil end)
local random_msg = welcome_messages[math.random(#welcome_messages)] send_client_message_to_all(0x33AAFFAA, random_msg) end socket libraries for HTTP requests
-- One-shot timer after 5 seconds timer.new(5000, function() print("5 seconds passed") end)