The V2.0 RC4 release focuses on stability and refining the core toolset for Blender 2.8x users.

: If your object lacks UVs, BPainter can generate basic UV textures upon creating a new layer.

For the uninitiated, Bpainter is a Blender add-on designed to supercharge the Texture Paint mode. It strips away the tedious setup processes usually associated with painting in 3D. Normally, to paint on a model, you have to manually create materials, generate image textures, assign slots, and configure UV maps. Bpainter automates this entirely, allowing you to simply select your model and start painting.

The ability to use Blender’s internal procedural noises as masks for layers, providing non-destructive weathering and detailing effects. Performance and Integration

However, caution is advised for studio pipelines. Test RC4 on a side project first. But for freelancers and hobbyists, jump in. The ability to paint roughness and metalness in real-time, with instant layer masks, will cut your texturing time in half.

Create your high-poly barrel. In the Shader Editor, create a new material. Instead of adding image textures manually, click Bpainter > New Document . Specify 4K resolution and chose the PBR template (Color, Rough, Normal, Metal).

As a Release Candidate, version 2.0 RC4 is optimized for . It leverages Blender’s Eevee and Cycles engines to provide real-time feedback. This means that as an artist paints, they see the final lighting and material response immediately. The addon is designed to be "lightweight," meaning it doesn't clutter the interface with unnecessary windows; it stays docked in the Sidebar (N-panel), keeping the workspace clean for the actual painting task. Limitations and Considerations

Perhaps the most critical feature of Bpainter is its Layer System. Blender’s native texture paint mode historically lacked a robust layer workflow (similar to Photoshop). Bpainter fixes this, and V2.0 RC4 refines it further.

The developer, Blenk, has published a roadmap for the end of 2024:

Stencil painting has been rebuilt from the ground up. The RC4 build fixes the infamous "texture stretching" bug found in RC2. You can now load high-res alphas and stencils, rotate them in real-time using the R hotkey while painting, and project them onto complex geometry without seams.