Crashfixplugin.ini
If you installed the crash fix as a mod, crashfixplugin.ini will be inside MO2’s mods folder, not the actual game directory. You must edit it through MO2’s "Open Mods Folder" option.
To understand the file, one must understand the limitations of the software it fixes. Many beloved games from the early 2010s were built for 32-bit architectures. A 32-bit application has a hard memory limit—typically around 2GB to 4GB of Random Access Memory (RAM).
The crashfixplugin.ini file allows you to configure which exceptions the plugin should handle. For example: crashfixplugin.ini
As game engines evolve (Unreal Engine 5, id Tech 7, custom DX12 engines), the need for external crash fix plugins is decreasing. Newer games have better memory isolation and exception handling built-in. However, for the vast library of PC games from 2005–2015, crashfixplugin.ini remains a vital tool.
You can find it by right-clicking Crash Fixes in your mod list, selecting "Open in Explorer," and navigating to the SKSE/Plugins folder. Essential Settings to Enable If you installed the crash fix as a mod, crashfixplugin
[Logging] bLogToFile=1 sLogPath="crashfix_log.txt"
\Program Files (x86)\Steam\steamapps\common\[Game Name]\Data\Plugins\ Many beloved games from the early 2010s were
A standard crashfixplugin.ini file uses Windows INI formatting:
In short: