Frame data is the numerical measurement of how long every single action takes. Every jab, projectile, dodge, and aerial attack has three core timing components:
With the removal of "Fast Fall" exploits and the shift toward grounded footsies in the relaunch, frame data has become more important than ever.
Every character in MultiVersus has access to a Frame 1 escape: Neutral Dodge (Away from ledge). However, spamming dodge leads to Dodge Decay (Fading Exhaustion), which reduces your intangibility frames. A decayed dodge has zero invincibility frames, making you a punching bag.
Every move in MultiVersus is divided into three distinct chronological phases: Startup Frames
In MultiVersus, the game runs at a simulated . Frame data breaks down an attack into three distinct phases:
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Frame data is the numerical measurement of how long every single action takes. Every jab, projectile, dodge, and aerial attack has three core timing components:
With the removal of "Fast Fall" exploits and the shift toward grounded footsies in the relaunch, frame data has become more important than ever.
Every character in MultiVersus has access to a Frame 1 escape: Neutral Dodge (Away from ledge). However, spamming dodge leads to Dodge Decay (Fading Exhaustion), which reduces your intangibility frames. A decayed dodge has zero invincibility frames, making you a punching bag.
Every move in MultiVersus is divided into three distinct chronological phases: Startup Frames
In MultiVersus, the game runs at a simulated . Frame data breaks down an attack into three distinct phases: