Pathfinder Ultimate Combat.pdf
A master of firearms who uses a unique "Grit" mechanic to perform daring deeds and deadly trick shots.
The Equipment chapter is a treasure trove. For the first time in Pathfinder’s history, are balanced and playable. The PDF explains the three ages of guns: Pathfinder Ultimate Combat.pdf
The Pathfinder RPG system is often criticized for being "caster-dominated"—wizards and clerics overshadowing martials at high levels. Ultimate Combat was Paizo’s love letter to the fighter, the rogue, the monk, and the ranger. It gave them new toys, new systems, and most importantly, new respect . A master of firearms who uses a unique
| Player Type | Benefit | |-------------|---------| | | Hundreds of feats, stamina system, style feats, and advanced weapon tactics. | | Rogue Player | Ninja class, more combat tricks, sneak attack with firearms. | | GM for War Campaigns | Siege engines, mass combat rules (referenced), called shots, firearm rules. | | Homebrewer | Systems (stamina, called shots) that can be adapted to other d20 games. | The PDF explains the three ages of guns:
Additionally, the Eastern Weapons section gives stats for the Katana (a masterwork bastard sword that can be wielded one-handed if you have exotic proficiency), the Naginata , and the Shuriken . The PDF's appendices explain weapon equivalencies—no need to invent new rules for that samurai campaign.