Call Of Cthulhu 7th Edition Cheat Sheet Jun 2026
half your maximum HP in one blow. This puts you at risk of dying if you fall to 0 HP.
Not all rolls are equal. The Keeper assigns difficulty based on how insane your plan is.
Call of Cthulhu 7th Edition is a game about tension, not tactical simulation. The second you pause to look up the rules for a "Grapple," you lose the room's dread. The music stops. The players check their phones. call of cthulhu 7th edition cheat sheet
This article serves as your comprehensive, long-form textual cheat sheet. Whether you are printing this out for your next session or using it to create your own custom reference cards, this guide breaks down the essential mechanics you need to survive the Mythos.
When two characters compete, the side with the higher level of success wins (e.g., a Hard Success beats a Regular Success). If the levels are tied, the side with the higher raw skill value wins. Pushing the Roll & Luck half your maximum HP in one blow
Print this section in a 2-column layout and keep it behind your Keeper screen.
If you fail a Pushed roll, the Keeper inflicts a dire consequence. Prohibition: You cannot push Combat, Sanity, or Luck rolls. The Keeper assigns difficulty based on how insane
Choose to Dodge (avoid damage) or Fight Back (try to deal damage to the attacker).
requires a firm grasp on its unique d100 percentile system. This cheat sheet summarizes the essential mechanics to keep your investigation moving while your sanity slips away. Core Mechanics & Dice Success Levels : Success is achieved by rolling equal to or less than your skill value on 1D100. Regular Success is less than or equal to Hard Success is less than or equal to 1/2 Skill. Extreme Success is less than or equal to 1/5 Skill (often counts as a Critical in combat). Bonus & Penalty Dice : Roll an extra "tens" die. : Keep the : Keep the Pushing the Roll
You can spend Luck points 1-for-1 to adjust a roll's result to reach a success level (e.g., spending 5 Luck to turn a 55 into a 50). Luck cannot be spent on damage, sanity, fumbles, or pushed rolls. Combat Sequence
With this , you can keep your eyes on the players, your hand on the d100, and your mind on the creeping horror beneath the waves. The rules should be invisible. Now go fail a pushed roll and unleash a Star Spawn.
