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Inside the 2012 RWS Suburban Coach model, a tiny "Quark" from Doctor Who is hidden.
Beyond the narrative atmosphere, Trainz is built on technical and historical facts that separate it from the pack.
Even after 23 years, some Trainz mysteries remain unsolved.
Whether you are a "Triple-A" route builder or a casual driver who just wants to drift a coal train through a mountain pass, you are now part of that history. So the next time you boot up Trainz , take a moment to appreciate the digital archaeology beneath your wheels. And if you see a floating cab view at the Iron Belt ore unloader… just hit "Revert to Last Save." Some legends are best left untouched.
The early lore established a fictional railroad conglomerate known simply as —a faceless entity that controlled all rail operations in the default maps. Players were never an employee of a real-world railway; they were contractors for The Company. This vague, dystopian-flavored backstory allowed Auran to mix real-world locomotives with fictional, semi-industrial landscapes.
Concept started with Australian developer Rin Development, led by Greg Lane. Model Railway Vision:
The "Trainz Lore" community, often found on X (formerly Twitter) , tracks rare versions and "lost media" within the simulation:
The original Trainz (released 2001) was codenamed "Project Miller" internally. The legend goes that Greg Lane, the founder, built the prototype to prove that a 3D train simulator could run on a home PC without needing a supercomputer. The first drivable locomotive was a humble diesel shunter, the NSW 80 Class , which remains a sacred icon in the community to this day.
Designed to be a virtual planning tool for those lacking physical space. Trainz 1.0
