I Am Bread [portable]

The beauty of is that losing is funny . The physics engine is intentionally over-tuned. You will clip through a spoon and fly into a bin. You will attempt a simple jump and three-piece pirouette into a puddle of milk. These moments are not bugs; they are features.

: Playing as a baguette, your goal is to smash as many household objects as possible within a time limit. I Am Bread

In the annals of video game history, there are epic tales of heroes saving galaxies, warriors slaying dragons, and plumbers rescuing princesses. And then, there is the story of a slice of white bread trying to become toast. The beauty of is that losing is funny

You do not need a toaster to complete a level. A hot radiator, a stovetop, or even a laptop vent can toast you. In the bedroom level, the space heater is your best friend. You will attempt a simple jump and three-piece

However, the path from the bread bin to the toaster is fraught with peril. You control the slice by grabbing the environment with its four “corners” (which function as small, doughy appendages). You must flap, drag, and launch yourself across kitchens, bedrooms, and gardens.

Contact with "gross" surfaces like the floor, trash, or ants reduces your edibility meter. If it hits zero, the bread is considered "dead".

Nine years after its release, remains a landmark in indie game history. It arrived during the golden age of “physics simulators” (alongside Goat Simulator and Surgeon Simulator ) and proved that a single, ridiculous concept, executed with tight mechanics and a dry sense of humor, can outlast many AAA titles.