: The loader typically looks for a specific file, such as loader.py or load.py , and uses the PyRun_SimpleString or exec command to run the contents of that file.
def get_stats(self) -> Dict[str, Any]: """Get loader statistics""" return 'archives_loaded': len(self.archive.pak_files), 'files_indexed': len(self.archive.file_index), 'items_loaded': len(self.database.items), 'mobs_loaded': len(self.database.mobs), 'skills_loaded': len(self.database.skills), 'game_path': str(self.game_path), 'region': self.region.value
def __init__(self, game_path: str): self.game_path = Path(game_path) self.pak_files = [] self.file_index = {}
def _parse_epk(self, f: BinaryIO, pak_path: Path): """Parse encrypted EPK format""" # EPK uses XOR encryption with key 0x8F # Read and decrypt directory dir_size = struct.unpack('<I', f.read(4))[0] encrypted_dir = f.read(dir_size)
Assume you run a private server for testing purposes.
The Metin2 Python Loader is a testament to the ingenuity of a gaming community that refuses to let an old title go stagnant. While it serves as a powerful tool for those looking to bend the game to their will, it also remains the primary focal point of the battle between player-led automation and developer-led fair play. As long as Metin2 relies on its Python-based architecture, these loaders will likely remain a central, if controversial, part of its technical ecosystem.
for path in possible_paths: data = self.archive.read_file(path) if data: self._parse_mobs(data) break
if args.search_item: results = loader.search_items(args.search_item) print(f"\n=== Items matching 'args.search_item' ===") for item in results: print(f"[item.vnum] item.name")
args = parser.parse_args()
However, C++ is rigid. Changing game logic requires recompiling the entire source code, a process that is time-consuming and prone to errors. To solve this, the developers integrated Python.
if args.mob_info: mob = loader.get_mob(args.mob_info) if mob: print(f"\n=== Monster args.mob_info ===") print(f"Name: mob.name") print(f"Level: mob.level") print(f"HP: mob.hp") print(f"EXP: mob.exp") print(f"ATK: mob.attack") print(f"DEF: mob.defense") print(f"Gold: mob.gold_min - mob.gold_max") else: print(f"Monster args.mob_info not found")
python metin2_loader.py --path "C:/Games/Metin2" --mob-info 1001