The FACTION_ARRAY lists factions by their index number (0, 1, 2...). If you are playing as Rome, you might assume Rome is index 0. It rarely is. Always check the FACTION_NAME string inside the node before editing.
Even with a stable tool like Esf Editor 1.4.8, mistakes happen. Here is what to watch for: Esf Editor 1.4.8
: Changing "false" to "true" in faction arrays to make unplayable factions selectable in the campaign menu. Testing Mods The FACTION_ARRAY lists factions by their index number
is a legacy modding utility specifically designed to modify .esf (Extensible Scripting Format) files for the Total War series, most notably Empire: Total War , Napoleon: Total War , and Total War: Shogun 2 . As a crucial bridge between hardcoded game data and community customization, this version improved stability and performance over its predecessors. Key Features and Improvements in Version 1.4.8 Always check the FACTION_NAME string inside the node
| Feature | Esf Editor 1.4.8 | Pack File Manager | | :--- | :--- | :--- | | | .save, .esf | .pack | | Purpose | Campaign state & progression | Game rules, units, buildings, AI | | Mod Persistence | Changes saved per-game | Changes apply to all games | | Learning Curve | High (raw data) | Medium (spreadsheet style) |
Resolved a major issue that prevented users from saving changes in previous versions.