Raft V1.1.01 Beta Jun 2026

Redbeet has stated that progression from this Beta will carry over to the full live release, making it a safe (though potentially buggy) time to start a new playthrough.

: Improved handling of invalid network messages to prevent random kicks when connecting to hosts.

: Resolved a critical save/load error that occurred when world names ended with a period ("."). Technical Fixes and Optimization Raft v1.1.01 Beta

: Fixed an issue where the Social UI could not be closed using the Voice Chat Default

v1.1.01 Beta introduces . Instead of rendering every single wooden plank as an individual object, the engine now combines static pieces into a single 3D mesh. Redbeet has stated that progression from this Beta

The option to turn it on/off can be found in the Pause Menu/Socal/Lobby UI. Social UI can now be closed when pressing Escape. Steam Community Patch Notes for Raft - PatchBot

The primary focus of v1.1.01 was addressing critical stability and social feature bugs that emerged after the move to the "Default" branch on Steam. Steam Community Key Bug Fixes World Naming Fix Technical Fixes and Optimization : Fixed an issue

Long-time players often refer to this era as a turning point where the ocean finally felt "less lonely and a lot more survivable" due to the reduction in desync and "falling through the raft" glitches. While it lacks the massive content drops of "The Final Chapter," it is considered essential for anyone looking to play with friends across different platforms. Update 1.01b - Official Raft Wiki

Bruce has a new behavior: "Territoriality." If you kill Bruce, instead of a 3-minute peaceful window, you now get 5 minutes of calm, but upon his respawn, he is 20% faster and has 15% more health. The strategy of "kill the shark every 3 minutes" is now less efficient. Players are forced to use earlier.