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Datacraft Otojiten Jun 2026

The way the sounds are categorized and synthesized makes them excellent educational tools for understanding classic game audio structure.

Use the or Advanced Filters .

| Category | Allowed Values | |----------|----------------| | emotion | neutral, happy, sad, angry, tense, calm | | source | recorded, synthesized, hybrid, unknown | | loop | true, false | | scene | menu, combat, ambient, dialogue, cutscene | | quality | master, preview, draft | Datacraft Otojiten

Punches, hits, explosions, and UI sounds for fighting games. The way the sounds are categorized and synthesized

Each entry can have multiple .