Datacraft Otojiten Jun 2026
The way the sounds are categorized and synthesized makes them excellent educational tools for understanding classic game audio structure.
Use the or Advanced Filters .
| Category | Allowed Values | |----------|----------------| | emotion | neutral, happy, sad, angry, tense, calm | | source | recorded, synthesized, hybrid, unknown | | loop | true, false | | scene | menu, combat, ambient, dialogue, cutscene | | quality | master, preview, draft | Datacraft Otojiten
Punches, hits, explosions, and UI sounds for fighting games. The way the sounds are categorized and synthesized
Each entry can have multiple .