Kitsune Musume No Ecchi Na Oyado
Most searches for "Kitsune Musume no Ecchi na Oyado" lead to indie Japanese RPGs or visual novels (often made in RPG Maker or Unity ). The gameplay loop is distinct from standard dating sims.
Fans of Monster Musume , NEKOPARA , or inn-management eroge. Not recommended for: Players sensitive to repetitive gameplay or who dislike heavy anime tropes. Kitsune Musume no Ecchi na Oyado
In the realm of Japanese culture, there exist numerous forms of media and entertainment that cater to diverse tastes and preferences. One such title that has garnered attention is "Kitsune Musume no Ecchi na Oyado," a Japanese phrase that roughly translates to "The Hussy Fox Girl's Playroom." This article aims to provide an in-depth look at this title, exploring its possible meanings, themes, and significance within the context of Japanese media and culture. Most searches for "Kitsune Musume no Ecchi na
Note: This article is written from an analytical and cultural perspective regarding a specific genre of adult-themed anime/manga and games. It discusses mature themes but does not contain explicit visual or textual content. Reader discretion is advised. Note: This article is written from an analytical
⭐⭐⭐☆☆ (3/5)
: The term "ecchi" refers to content with a lewd or suggestive nature, often found in manga and anime targeted at adult audiences. The presence of "ecchi" in the title indicates that the content is intended for a mature audience and likely involves themes of romance, sexuality, and possibly comedy.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.