Risk Of Rain Returns Build 13005567 Guide
Now, when the entity count exceeds 800 active objects (enemies, missiles, gold orbs), the game will gracefully begin to merge visual effects rather than choking the CPU. The result? True 60 FPS loop stability even during 120-minute runs.
This build finds the roster in a balanced, competitive state.
Unless you rely on a specific, now-patched speedrun exploit or a broken mod that hasn't been updated, Risk of Rain Returns Build 13005567
Hopoo Games has proven that they are not done polishing this gem. Build 13005567 is a love letter to players who want to loop until their CPU begs for mercy.
Let’s break down what this build actually changes, why your Artifact of Command runs feel slightly different, and whether you need to update your mods. Now, when the entity count exceeds 800 active
According to the Steam backend and developer posts, here are the core changes for Build 13005567:
On low-end Windows laptops, the game now uses approximately during a 4-loop run. If you were crashing on the Contact Light interior levels, try this build. This build finds the roster in a balanced, competitive state
Enter Risk of Rain Returns , a total reimagining and remaster released in late 2023. It wasn’t just a coat of paint; it was a rebuild from the ground up. However, like all complex PC games, the journey didn’t stop at launch. The developers have continued to tweak, tune, and fix the experience. The specific identifier that has become a touchstone for the current, stabilized version of the game is .
Patch Notes 1.0.5 · Risk of Rain Returns update for ... - SteamDB