The Headmaster Walkthrough Game Guide -v0.15.... [better]
Remember: You aren’t just running a school. You are running a psychological experiment. Every broken student or reformed delinquent is a testament to your methods.
| Day | Time | Location | Event | Choice for best outcome | |-----|------|----------|-------|--------------------------| | 3 | 2 PM | Courtyard | Student fight (Chloe vs Emily) | Break it up, send both to office | | 5 | 7 PM | Staff room | Ms. Hartley drinks after work | Join but don’t flirt | | 6 | 8 AM | Hallway | Sophie crying | Offer help → unlocks tutoring | | 7 | 9 PM | Headmaster’s office | Miss Sutton brings paperwork | Ask her to stay for tea | | 8 | Lunch | Cafeteria | Food fight (triggered if discipline < 20) | Use fire alarm (unique scene) | | 10 | 3 PM | Detention room | Emily tries to escape | Let her go (advances rebel route) | The Headmaster Walkthrough Game Guide -v0.15....
All routes in v0.15 are – pick one primary per playthrough. Remember: You aren’t just running a school
The Headmaster is a management/adult visual novel where you play as a new headmaster of a troubled all-girls boarding school. Your goal: restore discipline through custom punishment/reward systems while navigating relationships with students and staff. | Day | Time | Location | Event
Version 0.15 builds upon the previous systems, adding new characters (like the elusive and stern Miss Lovenstein ), expanding the Redemption Path , and introducing more complex schedules.
Version 0.15 advances several storylines. Here is the required triggers for each:
High discipline is required to pass school rules. The fastest way to increase it is by teaching classes and administering punishments.