Warhammer 40k Chaos Knights Codex Link Jun 2026
The Chaos Knights are the perfect villain army. Whether you are terrorizing a local tournament with 13 War Dogs or narratively recreating the fall of a noble house in Crusade, this codex delivers a unique, high-octane Warhammer 40k experience that feels nothing like playing Space Marines.
The for the 10th Edition (released in June 2025) is a 104-page hardcover tome that serves as the ultimate guide to fielding armies of corrupted, towering war engines. This codex replaces the early-edition index rules, offering a comprehensive suite of new army rules, specialized detachments, and updated datasheets that emphasize the terrifying psychological warfare characteristic of the Questor Traitoris. Harbingers of Dread: New Army Rules
The codex details infamous renegade houses:
: Large knights provide a 9" aura allowing friendly units to reroll Hit and Wound rolls of 1. Key Units & Kits warhammer 40k chaos knights codex
: An evolution of the index detachment, focused on maximizing the army's Dread abilities and general reliability.
The 10th Edition codex includes four primary Detachments and 11 datasheets, featuring both classic war machines and new additions like the .
| Model | Role | Notable Features | |-------|------|------------------| | | Heavy support | Lasdestructor (anti-tank), reroll 1s to hit for War Dogs | | Rampager | Melee blender | 4+ attacks with Reaper Chainsword/Fist; gets advance+charge | | Despoiler | Flexible gun platform | Can take twin guns (battle cannons, thermal cannons, gatling cannons) | | Abominant | Psychic/durable | Volkite combustor, 5+++ vs mortal wounds, Dread aura | | Tyrant | Super-heavy artillery | Two gun arms (harpoon, flamer, plasma, etc.) – slow but devastating | The Chaos Knights are the perfect villain army
Smaller, faster, and objective-oriented. Essential for board control.
: This ability allows you to select or roll for a cumulative aura at the start of battle rounds 1, 3, and 5. Deathly Terror
Codex: Chaos Knights (2025 Edition) is a 104-page guide essential for fielding these corrupted, titanic war machines in Warhammer 40,000. It serves as a dark mirror to the Imperial Knights, focusing on fallen nobles who have pledged their service to the Dark Gods or become renegade Dreadblades. Core Army Rules This codex replaces the early-edition index rules, offering
| Stratagem | CP | Effect | |-----------|----|--------| | | 1 | One Knight gains +1 to hit & reroll 1s to wound | | Thunderous Charge | 1 | On charge, each model in unit makes 1 attack at S+AP-2 D3 | | Warp-haunted Hull | 1 | Ignore all modifiers to hit/wound for one Knight | | Terrifying Stature | 2 | One Knight can’t be wounded on unmodified 1-3 |
Every Chaos Knight generates an aura of terror. Enemy units within 12" of any Chaos Knight model must take Battle-shock tests at a -1 penalty. If they fail, they are not just shocked; they suffer Dread effects:






