9.1.1 Tic Tac Toe Part 1 !!top!! 〈Authentic ⇒〉
Did you find this article helpful? Check out our companion guide: "9.1.2 Tic Tac Toe Part 2: Victory and AI" for the next steps.
Because the win condition and draw detection are deliberately moved to Part 2.
: The function should take the board as an argument. 9.1.1 tic tac toe part 1
Now, go implement your board. Part 2 is waiting.
Creating a data structure (usually a 2D list or array) to track the state of each cell (empty, 'X', or 'O'). 2. Core Concepts Constants: Did you find this article helpful
Before we write a single line of code, let’s demystify the identifier: .
The second pillar of Part 1 is the . A game without alternating turns is chaos; Part 1 therefore introduces a variable (often called current_player or turn ) that toggles between "X" and "O" . This is the student’s first practical encounter with a state machine, albeit a simple one. : The function should take the board as an argument
board = [ [" ", " ", " "], [" ", " ", " "], [" ", " ", " "] ]