void main() { SimConnect_Open(&hSimConnect, "MyClient", NULL, 0, 0, 0); SimConnect_AddToDataDefinition(hSimConnect, DEFINITION_1, "AIRSPEED INDICATED", "knots"); SimConnect_RequestDataOnSimObject(hSimConnect, REQUEST_1, DEFINITION_1, SIMCONNECT_OBJECT_ID_USER, SIMCONNECT_PERIOD_SIM_FRAME, SIMCONNECT_DATA_REQUEST_FLAG_CHANGED); while(1) SimConnect_CallDispatch(hSimConnect, MyDispatchProc, NULL); }
Restart FSX. The client will now connect over your home network.
Getting the SDK running requires patience, as Microsoft’s legacy installers are finicky on modern Windows 10/11.
Even experienced developers hit walls. Here is your debugging checklist:
Know exactly when a user presses a key or when a specific simulation event occurs.
For years, developers used (Flight Simulator Universal Inter-Process Communication) as the standard. While FSUIPC is incredibly powerful and still widely used, SimConnect offers several advantages: Official Support: It is built directly into the FSX core.
