Empire Earth 1 -
Stainless Steel Studios Publisher: Sierra Entertainment Key Designer: Rick Goodman (Lead Designer of Age of Empires )
For the competitive player, mastering these counters was essential. Sending a massive tank division into battle was futile if the enemy had prepared a screen of anti-tank infantry. This forced players to compose diverse, mixed armies rather than relying on a single "spam" unit (the "tank rush" was possible, but easily thwarted by a prepared defender). empire earth 1
Because Rick Goodman worked on Age of Empires , the initial criticism of Empire Earth 1 was that it was simply a "faster, bigger AoE." While the influence is undeniable (villagers gather resources, buildings advance ages), EE1 diverges in critical, glorious ways. Because Rick Goodman worked on Age of Empires
The economic model was robust. Players managed citizens who could be assigned to various tasks. However, Empire Earth introduced a unique twist on resource management: the settlement. To turn a settlement into a powerful Town Center (capable of stronger defense and better economy), players had to "populate" it with citizens. This forced players to make strategic trade-offs: do you keep citizens in the field gathering resources, or do you garrison them to upgrade your infrastructure? However, Empire Earth introduced a unique twist on
