Pathfinder Kingmaker Magus Sword Saint Guide
16 (Required for spells and AC/Initiative bonuses).
| Level | Feat | Reasoning | |-------|------|------------| | 1 | | Required for Sword Saint. | | 1 (Human bonus) | Combat Casting | +4 to cast defensively – essential for Spell Combat. | | 3 | Dazzling Display | Prerequisite for Shatter Defenses. | | 5 | Outflank | +4 to hit when flanking. Your melee allies must take this too. | | 5 (Magus bonus) | Improved Critical | Expands crit range to 15-20. Now 30% crit chance. | | 7 | Shatter Defenses | Attack flat-footed shaken enemies. Pairs with Frightful Aspect later. | | 9 | Weapon Specialization | +2 damage. Scales with Greater Weapon Specialization . | | 11 | Greater Weapon Focus | +1 more to hit. | | 11 (Magus bonus) | Greater Spell Penetration | Bosses have high SR. | | 13 | Critical Focus | +4 to confirm criticals. Makes Perfect Strike reliable. | | 15 | Blind-Fight | Counteracts concealment (blink, displacement). | | 15 (Magus bonus) | Disruptive | Enemy casters provoke AoOs. | | 17 | Staggering Critical | On crit, enemy loses actions. | | 19 | Blinding Critical | On crit, enemy blinded. | pathfinder kingmaker magus sword saint guide
Players who enjoy high-risk, high-reward martial-caster hybrids. Not recommended for: First-time players unfamiliar with touch spells or action economy. 16 (Required for spells and AC/Initiative bonuses)
But the build works identically with any 18-20 crit weapon. | | 3 | Dazzling Display | Prerequisite for Shatter Defenses