This error is common in the "LAU" trilogy ( Legend , Anniversary , and Underworld ) because these games use a proprietary file format called "CDRM". These compressed files contain internal table headers for textures and meshes that modern Windows systems sometimes struggle to read or map correctly.
Tomb Raider: Underworld was released in an era when quad-core CPUs were exotic. On modern 6, 8, or 12-core processors, the game can send conflicting instructions to multiple cores, leading to the "Out of Table Range" crash, especially during cutscenes or level transitions. tomb raider underworld error out of table range fix
| Step | Action | Success Rate | |------|--------|---------------| | 1 | Force 60Hz + V-Sync | 60% | | 2 | CPU Affinity (two cores) | 75% | | 3 | Registry skip startup tweak | 30% | | 4 | Community Patch (ThirteenAG + DeFrag) | 95% | | 5 | Disable HPET | 40% | | 6 | Reinstall DX9/VC++ | 50% | | 7 | Check save corruption | 35% | | 8 | Compatibility mode | 45% | This error is common in the "LAU" trilogy
After applying both, the error should vanish entirely. These patches also unlock 60+ FPS gameplay safely. On modern 6, 8, or 12-core processors, the
: Windows might block the game from executing certain code. Add the game's executable as an exception by going to Advanced System Settings > Performance Settings > Data Execution Prevention . Secondary Troubleshooting Steps
Here is a comprehensive guide on how to fix the Tomb Raider: Underworld "Out of Table Range" error and get back to raiding tombs. 1. Move the Game to the C: Drive