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The Prism has three unique summon types. These are placed on the board via specific cards. They have 1 HP, but they are often immune to certain types of damage or have shields. To master the Prism, you must understand the three pillars of the class: Shapes, Bonding, and Light. The Prism's gameplay revolves around the mechanic. Most of your powerful actions are "persistent" losses that place a summon on the board. Now go forth and refract. Your party is counting on you. The other players stared. “How did you know?” “I didn’t. But the Prism rewards brave switches, not safe stays.” | HP < 40% | → Green mode (Heal) | Allies dying | → Purple (Grant Shield) or Cyan (Remove conditions) | Swarmed | → Blue (Shield/Retaliate) | Need damage | → Red (+1 Attack) | Need loot/escape | → Yellow (+2 Move) | Ranged enemies | → Orange (+2 Range) | Weird situation | → Indigo (Muddle + Wound) Frosthaven Prism Guide -The Prism has three unique summon types. These are placed on the board via specific cards. They have 1 HP, but they are often immune to certain types of damage or have shields. To master the Prism, you must understand the three pillars of the class: Shapes, Bonding, and Light. frosthaven prism guide The Prism's gameplay revolves around the mechanic. Most of your powerful actions are "persistent" losses that place a summon on the board. The Prism has three unique summon types Now go forth and refract. Your party is counting on you. To master the Prism, you must understand the The other players stared. “How did you know?” “I didn’t. But the Prism rewards brave switches, not safe stays.” | HP < 40% | → Green mode (Heal) | Allies dying | → Purple (Grant Shield) or Cyan (Remove conditions) | Swarmed | → Blue (Shield/Retaliate) | Need damage | → Red (+1 Attack) | Need loot/escape | → Yellow (+2 Move) | Ranged enemies | → Orange (+2 Range) | Weird situation | → Indigo (Muddle + Wound) |
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