Let me know which of these would be useful to you.

Key progression gates across multiple character-driven acts received critical target logic updates.

This update addressed several major progression-halting bugs across multiple acts:

Several talents and class-specific abilities were refined to function as intended:

The core of v1.1.67 addresses the infamous "Difficulty Spike" of Act 3 and 4.

: Corrected issues where certain dialogue options wouldn't appear (Iconoclast for Argenta) or would repeat endlessly (Yrliet’s romance in the Pit).

: It is now possible to successfully persuade him not to kill the Aeldari if skill checks are passed. Mechanical & Gameplay Adjustments