Airevolution -v0.3.5- -akaime- Hot! [4K · 8K]
Set in a "near future" where artificial intelligences have achieved human-like status and rights, tasks players with deciding whether to accept these beings as equals or follow a more confrontational path. The game is built on the Ren'Py engine and is classified as an adult-oriented (18+) RPG/Visual Novel known for its high-quality artwork, professional voice acting (featuring talents like Vixxen), and deep lore. Key Features of v0.3.5
For the uninitiated, AIRevolution is not a chatbot. It is an —a decentralized framework that allows multiple specialized AI agents (reasoning, retrieval, coding, creative writing) to negotiate, delegate, and rewrite each other’s outputs in real-time. Unlike traditional LLM wrappers (LangChain, AutoGPT), AIRevolution treats each agent as an autonomous sovereign with a vote. AIRevolution -v0.3.5- -Akaime-
Crucially, Akaime also introduced a novel , allowing the model to maintain long-term user-specific context across restarts—a feature typically reserved for cloud-based services. This is stored locally in a memory-mapped format, making it both private and persistent. Set in a "near future" where artificial intelligences
The silent recursion is real. The friction maps are working. And somewhere inside your GPU, two agents are quietly arguing about the truth of this sentence. It is an —a decentralized framework that allows
To download: git clone -b akaime/v0.3.5 https://github.com/akaimelabs/AIRevolution.git Dependencies: Python 3.11+, PyTorch 2.5, CUDA 12.4
Dropped quietly into the Akaime repository late last week without a flashy marketing campaign, this build is already being called “The Ghost in the Machine” by early testers. It doesn’t just increment a counter; it rewires the fundamental logic of how localized AI agents process recursive self-prompting.
According to leaked commit messages in the Akaime dev channel, (codenamed "Echo-2") will introduce cross-instance friction sharing—allowing two separate AIRevolution instances on different machines to exchange anonymized friction vectors via a P2P mesh. Imagine a swarm of AI agents learning not just from their own mistakes, but from the mistakes of every other node in the network.