Anno 2205 Orbital Station Layout ((better)) Jun 2026

Before placing a single module, it is crucial to understand how the Orbital Station differs from your Earth and Moon sectors.

: The effect of a module on a workshop (both its production bonus and its heat) decreases the further away it is. The maximum effective range is typically 6 steps . Anno 2205 Orbital Station Layout

The true test of an orbital layout is the . Projectors (e.g., Geothermal Probes, Atmospheric Processors) are late-game modules that project effects onto your ground sectors. They do not need to be adjacent to anything except a continuous connection to the Command Center and a massive amount of Data. Before placing a single module, it is crucial

The station is built on a hexagonal grid system, but with a twist: adjacency bonuses and penalties are king. This is where the concept of an "Orbital Station Layout" becomes critical. Placing a noisy generator next to a sensitive research lab might result in inefficiencies (represented by reduced output or increased maintenance). Conversely, placing a storage module next to a production facility can yield bonuses. The true test of an orbital layout is the

| Module Type | Energy Cost (MK1) | Notes | |-------------|------------------|-------| | Solar Panel | +20 | Day/night cycle matters | | Fusion Reactor | +100 | Requires hydrogen | | Defense Laser | -15 per module | Active only during raids | | Shield Generator | -25 | Constant drain |

Would you like this as a printable infographic, a slide deck, or a plain text reference sheet?

In the early game, do not spread out. Build a compact cluster around your Command Center.

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