Extreme Race Game Unity ((exclusive)) < 480p - 2K >
float originalSpeed = currentSpeed; float boostSpeed = currentSpeed * boostMultiplier; boostSpeed = Mathf.Clamp(boostSpeed, 0, maxSpeed * 1.5f);
transform.localPosition = originalPosition; extreme race game unity
if (motionBlur != null)
:
Extreme games require frame-perfect reactions. Never read input in Update() if you have physics. Always read input in FixedUpdate() when dealing with Rigidbody . float originalSpeed = currentSpeed
Extreme implies speed beyond control. Your car should feel twitchy. float boostSpeed = currentSpeed * boostMultiplier