Improved battle AI behavior, specifically preventing units from standing idle within tower range and teaching the AI better pathfinding during sieges.

Total War: Three Kingdoms, CODEX, 1.1.0, DLC, strategy game, turn-based, real-time, Three Kingdoms period, ancient China.

The bundles all four major expansions released for Three Kingdoms plus the two smaller content packs. Below is a quick recap of each component and why it matters.

Resolved over 24 individual crash scenarios and fixed UI scaling issues for ultrawide and 2K monitors. Included DLC and Content

The 1.1.0 update transitioned from beta to live on , introducing a variety of improvements:

| Issue | Work‑around | |-------|-------------| | after a major diplomatic treaty (especially in multiplayer). | Save, reload, and the AI will usually resume normal behavior. | | Silk resource icons not showing on low‑resolution displays. | Toggle the “High‑Resolution UI” option in the graphics settings. | | Personal quest UI lag on AMD GPUs (RX 5700 series). | Set “Graphics → Post‑Processing → Anti‑Aliasing” to FXAA instead of MSAA . | | Naval AI path‑finding near the new southern coast can be erratic. | Use the “Force Waypoint” command to manually plot a safer route. |

The 1.1.0 update addressed several community-reported issues from the game's launch: Total War Three Kingdoms | 1.1.0 Beta Patch Details

: Introduced alongside the 1.1.0 patch, this pack adds gore effects, dismemberment, and new death animations to both campaign events and real-time battles.