| Tool | Features | Limitations | |------|----------|--------------| | | Basic theme+enemy combos | Often ignore night effects, style-specific limitations | | Level Idea Generator spreadsheets (Reddit) | Community-curated, detailed | Manual rolling, no UI, not dynamic | | SMM2 Course World search | Real examples | Not random, leads to mimicry, not ideation | | AI generators (ChatGPT prompts) | Highly flexible | Can generate impossible combos, lacks SMM2 rule awareness |
Now go build it.
Not everyone wants to build a precision hellscape, and not everyone wants a walk in the park. Use this difficulty slider to generate the intensity of your idea.
"Build a Kaizo level, but you are not allowed to use Shell Jumps." Suddenly you have to invent a new tech using crates and springs.
By using a generator, you shift your mindset from to "How do I make this weird combination work?" That is where true level-design genius happens.
Create a level where the player cannot kill a single enemy (use Clear Pipes and vines to make it tricky to avoid them). 2. The "Twist" (The Obstacle)
The community frequently organizes "one-hour challenges" using these generators to spark rapid prototyping and "flow state" creativity. Implementing Generated Ideas
Use the Underground night theme to flip the world and force players to master inverted controls.