Hollow Knight 1.0.3.1 [new] Jun 2026

Prior to version 1.0.3.1, equipping range-extending charms like or Longnail resulted in a frustrating bug: the extended slash range failed to apply if the Knight executed an attack while sliding down a vertical wall. This update fixed the oversight, ensuring that spatial reach remains uniform whether fighting on flat ground, mid-air, or clinging to a surface. 2. Platform-Edge Crystal Dashing

But Lifeblood also fundamentally changed the balance of the game. It nerfed popular Charms, altered enemy behaviors, and smoothed out difficulty spikes. For the average player, these were welcome improvements. For the hardcore community, they were seismic shifts. Hollow Knight 1.0.3.1

For players learning the game, the modern Soul Master is a fair, rhythm-based fight. For those playing on 1.0.3.1, the encounter remains a chaotic gauntlet that often serves as a "git gud" filter. Playing on 1.0.3.1 today feels like stepping into a slightly more hostile version of the world, where the developers hadn't yet smoothed out the rough edges of the difficulty curve. Prior to version 1

For the speedrunning community, 1.0.3.1 is a historical artifact. It was the first version where the infamous "Storage" glitch—allowing players to carry items or abilities between save files—was significantly nerfed, though not entirely removed. This changed route planning overnight. Many veteran runners consider 1.0.3.1 the last version that still captured the "wild west" feel of early Hallownest, before later patches tightened every loose screw. For the hardcore community, they were seismic shifts

Hollow Knight 1.0.3.1