World Soccer Jikkyou Winning Eleven 4 (released in 2000) was a pivotal entry in Konami’s football simulation series. It arrived just before the series transitioned to the PS2 and is remembered for refining the gameplay mechanics of its predecessor, WE3 . This report focuses specifically on the difficulty mode, which serves as the standard “balanced” experience for casual to intermediate players.

| Selected Difficulty | Internal Difficulty Value | Actual AI Aggression | Handicap Modifier | | --- | --- | --- | --- | | Very Easy | 0 | 10% | Player +50 | | Easy | 1 | 30% | Player +20 | | | 2 | 200% (Bugged) | CPU +40 | | Hard | 3 | 100% | Neutral | | Very Hard | 4 | 150% | CPU +10 | | Extreme | 5 | 180% | CPU +20 |

World Soccer Jikkyou Winning Eleven 4 had a significant impact on the soccer game genre. The game's focus on realistic gameplay and authentic teams and players raised the bar for future soccer games. The game's success also spawned a new era of soccer games, with several other titles emerging in the early 2000s.

The game's impact on the genre can also be seen in the popularity of modern soccer games. The FIFA and Pro Evolution Soccer series, for example, continue to be two of the most popular soccer game franchises in the world.

The Normal D AI reads your button inputs. If you hold sprint, the CPU tackles you 100% of the time. Use only the left analog stick (or D-pad) for close control.

Some of the key ways in which Winning Eleven 4 influenced the genre include: