Now, with the release of the , the bar has been raised significantly. This isn't merely a re-upload of old content with a new UI skin. It is a complete overhaul, rebuilt from the ground up to leverage the raw power of Blender 2.8 (and beyond).
This course is for absolute beginners who have never opened Blender (though Gleb does explain the basics of navigation for 2.8 in the intro, it moves fast).
Instead of sub-d, you model with primitives and cut/slice. Now, with the release of the , the
The CGMasters team often runs sales during the Blender Conference (October) or Black Friday. However, given the demand for the 2.8 update, don't wait too long to level up your skills.
To understand the weight of the 2.8 update, one must look back at the 2.7x era. Blender was powerful but idiosyncratic. The "Bool Tool" and the "Bevel Modifier" were the primary weapons of choice for hard surface modelers, but the workflow often felt clunky. N-gons were feared, boolean operations frequently destroyed topology, and rendering required a complex understanding of the internal render engine or the external Cycles setup. This course is for absolute beginners who have
The hallmark of the Creative Shrimp methodology, solidified in the 2.8 update, is the philosophy of . In traditional modeling, an artist might extrude, inset, and delete faces, permanently altering the geometry. If a mistake is found later, the artist often has to start over.
Would you like a one-page cheat sheet of shortcuts specific to this course’s workflow? However, given the demand for the 2
The "Hard Surface Modeling in Blender 2.8 Update" doubled down on a modifier-based workflow. It taught students how to use: