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Consider a scenario where a game drops from 144 FPS to 45 FPS. A basic counter registers the drop, but RTSS provides the context. If the overlay shows dropping from 99% to 60% while CPU usage on a specific core spikes to 100%, the user instantly knows they are CPU-bound. Conversely, if GPU usage remains at 99% but temperatures exceed 85°C and clock speeds begin to fall, the overlay reveals thermal throttling. Furthermore, the frametime graph —measured in milliseconds rather than frames per second—is arguably RTSS’s most powerful feature. A stable 60 FPS (16.6ms frametime) can feel stuttery if individual frames spike to 30ms, a phenomenon invisible to standard FPS counters.
You can change everything from font size and color to the exact placement on your screen using the OverlayEditor plugin . rivatuner overlays