Esp Script With The New Roblox Highlight Featur... [portable] Jun 2026

-- ESP via Highlight -- Paste in a LocalScript (Client-side)

Unlike the Drawing library, which mimics a "wallhack," the Highlight object is a native game object. It respects the game's lighting engine, it scales perfectly with the target (because it is parented to the target), and most importantly, it is incredibly lightweight on the renderer compared to constant 2D vector calculations.

This article explores how the new Roblox Highlight feature works, why it replaces old exploit scripts, and how to write a safe, server-sided "ESP" system for your own game. ESP SCRIPT WITH THE NEW ROBLOX HIGHLIGHT FEATUR...

For an ESP effect, you use DepthMode = "AlwaysOnTop" .

However, I must start with a critical : Creating or using “ESP scripts” (Extra Sensory Perception scripts, often used to see other players through walls) in Roblox typically violates Roblox’s Terms of Service (ToS) . These are considered “exploits” or “cheats.” Using them can lead to a permanent account ban or an IP ban . Additionally, downloading random “script executors” is a leading cause of malware infections. -- ESP via Highlight -- Paste in a

That said, from a , it is fascinating to discuss how Roblox’s native Highlight instance (introduced in late 2021/early 2022) changed how developers think about outlines, and how a legitimate developer could create a “pseudo-ESP” system for game modes like “Tag” or “Spectator modes.”

-- Settings local ESP_COLOR = Color3.fromRGB(255, 0, 0) -- Red outline local FILL_TRANSPARENCY = 0.7 -- Semi-transparent fill local OUTLINE_THICKNESS = 0.1 -- Adjust glow size For an ESP effect, you use DepthMode = "AlwaysOnTop"

& OutlineTransparency : Controls how "solid" the ESP looks. For a clean look, keep OutlineTransparency at 0 (visible) and FillTransparency around 0.5 . Step-by-Step Scripting Guide 1. Basic ESP Script

Creating an ESP (Extra Sensory Perception) system using Roblox's object is the most efficient way to make players or objects visible through walls . This feature provides a built-in silhouette outline and overlay that requires much less math than older methods. Core Highlight Properties for ESP

A typical script operates on a loop, usually connected to RunService.Heartbeat or RenderStepped . It scans the workspace for valid targets (usually Players ), and applies a Highlight instance to their Character model.