Skyrim Racemenu More Sliders <LATEST - TUTORIAL>
For the truly obsessed: you aren't limited to downloaded mods. Using and RaceMenu’s Plugin Creator (included in the mod files), you can map any vertex in a character mesh to a custom slider.
"name": "Ear Tip Twist", "type": "float", "default": 0.0, "range": [-1.0, 1.0], "morph": "EarTwist_L", "requires": "RaceMenuPlugin v4"
But if the standard set of sliders isn't enough for your perfectionism, there’s an entire sub-genre of mods dedicated to adding "more sliders" to help you reach that next level of detail. 1. The "Essential" Slider Expansions
By installing mods that add more sliders, you are essentially unlocking the ability to manipulate specific vertices on the face mesh that the developers originally locked or merged into broader categories. This allows for: skyrim racemenu more sliders
Beyond the standard character creation in Skyrim , the RaceMenu mod serves as the definitive tool for players seeking granular control over their character's appearance. While the base mod provides a massive leap over vanilla options, many users specifically look for "more sliders" to refine everything from facial bone structure to intricate body proportions. Essential Mods for Expanding Sliders
Think of this as the "unlocker." The base RaceMenu hides specific sliders for NPC-only races (like giants or children) to prevent crashes. RaceMenu Enhanced removes those restrictions safely. It also adds sliders for:
| Category | Example Mods | Function | | :--- | :--- | :--- | | | Expressive Facegen Morphs , High Poly Head Sliders | Adds sliders for brow rotation, inner/outer brow height, eyelid crease depth, philtrum length. | | Asymmetry | Left/Right Independent Sliders | Allows separate control of left vs. right eye size, mouth corner height, or cheekbone position. | | Race-Specific | Elven Ears Sliders , Beast Race Tails | Adds sliders for ear angle/length, tail thickness/fluff, or Khajiit snout width. | | Body Part Focus | Clavicle & Hip Sliders , Shoulder Blade Width | Micro-adjusts skeleton-attached nodes (requires XPMSSE skeleton). | For the truly obsessed: you aren't limited to
Once you have "more sliders," you will open RaceMenu and see 300+ options. It is daunting. Here is how to survive:
While the base RaceMenu is powerful, these add-ons fill in the gaps for hyper-detailed face and body work: ECE Sliders Addon for RaceMenu
If you have installed everything above, you need presets that utilize the extra sliders. Search Nexus for: While the base mod provides a massive leap
To understand why the modding community rallied behind slider expansions, we have to look at the base game. When Skyrim launched in 2011, its character creation was a step up from Oblivion (infamous for its "potato faces"), but it was still limited.
The vanilla engine limits the "Sculpt" feature to broad categories: Brow, Cheeks, Chin, Eyes, Jaw, Mouth, and Nose. While you can drag these features around, you lack granular control. Want to adjust the specific flare of a nostril? Want to define the nasolabial folds (smile lines) without altering the entire cheek? Impossible in the base game.