The foundation of any tree is the trunk. In GrowFX, everything starts with a "Path." Create a new Path and name it "Trunk."
In this , you have learned:
Here’s an interesting angle on (the parametric plant/object modeling plugin for 3ds Max) that goes beyond just “how to make a tree” — focusing on what makes it genuinely powerful and worth learning. growfx tutorial
Would you like a specific mini-tutorial outline along one of those lines? The foundation of any tree is the trunk
“Use a single GrowFX plant to generate a forest, where each tree reacts to its local terrain slope and proximity to others — without manual placement.” growfx tutorial