Pes 2014- Pro Evolution Soccer Online
Konami didn't just rename the sliders; they introduced three revolutionary systems that defined .
He played one match. Then another. Then another.
This was the star of the show. TrueBall meant that the ball had its own physics independent of the player. You could trap a pass with your chest, let it run across your body, or miscontrol it entirely if your player’s stats weren't up to par. It allowed for "variable first touch," meaning a poor pass would result in a poor trap, requiring the player to react to the ball’s trajectory rather than just pressing a button to auto-correct it. PES 2014- Pro Evolution Soccer
Critics from GameSpot and IGN pointed to several glaring issues: Pro Evolution Soccer 2014 (Sony PlayStation 3, 2013) - eBay
For all its ambition, was released in a notoriously unfinished state. The Fox Engine was too powerful for the PS3 and Xbox 360 hardware of the time. The result was catastrophic performance issues. Konami didn't just rename the sliders; they introduced
At halftime of the third game, his phone buzzed. A text from Luca: “Heard the new one is trash. Miss you, bro. Fancy a remote play session on 2013 this weekend?”
The move to the Fox Engine allowed PES 2014 to overhaul its core mechanics from the ground up. Several key features were introduced to heighten realism: Then another
For years, the rivalry between EA Sports’ FIFA and Konami’s PES had oscillated back and forth. But by the early 2010s, PES was seen by many as lagging behind in presentation and licensing. With PES 2014, Konami wasn't just releasing a new annual update; they were rolling out a completely new philosophy powered by a proprietary engine that would eventually change the face of the genre. This is a deep dive into the legacy, the gameplay, and the controversies of Pro Evolution Soccer 2014.