|link|: Gameprocesswatcher.cpp
#pragma once
bool GameProcessWatcher::writeMemory(uintptr_t address, const void* buffer, size_t size) const if (m_hProcess == nullptr) return false; gameprocesswatcher.cpp
// Pseudocode snippet while (isWatching) if (GetExitCodeProcess(hProcess, &code) && code != STILL_ACTIVE) onGameExit(code); break; const void* buffer
return isRunning;
m_processId = 0;
When a game crashes, the Ubisoft log files often record errors such as ERROR GameProcessWatcher.cpp (224) or Child process abnormal exit . These indicate that the watcher lost contact with the game because the game itself failed. &code) && code != STILL_ACTIVE) onGameExit(code)