|link|: Gameprocesswatcher.cpp

#pragma once

bool GameProcessWatcher::writeMemory(uintptr_t address, const void* buffer, size_t size) const if (m_hProcess == nullptr) return false; gameprocesswatcher.cpp

// Pseudocode snippet while (isWatching) if (GetExitCodeProcess(hProcess, &code) && code != STILL_ACTIVE) onGameExit(code); break; const void* buffer

return isRunning;

m_processId = 0;

When a game crashes, the Ubisoft log files often record errors such as ERROR GameProcessWatcher.cpp (224) or Child process abnormal exit . These indicate that the watcher lost contact with the game because the game itself failed. &code) && code != STILL_ACTIVE) onGameExit(code)

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