God Of War - -v1.0.12 V1.0.475.7534 - Update 13...
⚡ This update cycle specifically targeted the "out of memory" errors that occurred when players toggled between windowed and full-screen modes. Comparison of Key Features Early Versions (v1.0.0) Current Build (v1.0.475+) Upscaling Basic DLSS/FSR FSR 2.0+ and DLSS 3 Compatibility Controls Stiff Mouse Acceleration Raw Input / Fully Customizable Stability Occasional Memory Crashes High-Uptime Stability Aspect Ratio Standard 16:9 / 21:9 Robust Ultra-Wide Support Maximizing Your Experience
Are these the same patch? What changed? And why does Steam show one number while your executable shows another? Let’s break down the entire lifecycle of this update. God of War -v1.0.12 v1.0.475.7534 - Update 13...
"I don't care if it made the game crash; the fog in the original 1.0.12 looked godlike. Update 13 tamed it too much for the sake of normies with 4GB VRAM cards." – Forum user FogLover56 ⚡ This update cycle specifically targeted the "out