g_always_run 1 is not about weight. For carry weight, use: actor_set_actor_prop is unreliable in DC. Instead, use: actor_jump_to_level won't help. The real command is: actor_switch_to_weapon No.
In S.T.A.L.K.E.R.: Lost Alpha , there are several ways to increase your carry weight, ranging from basic gear to artifacts and save editing.
use in-game mechanics or modify the game's configuration files stalker lost alpha carry weight increase
: Visit technicians to add "pockets" or "frames."
The most immersive way to increase your carry weight is through the use of artifacts. In Lost Alpha , artifacts are not just loot; they are survival tools. However, the developers at Dez0wave changed the artifact mechanics significantly. g_always_run 1 is not about weight
To increase carry weight, you need artifacts that possess the weight_drop property. In Lost Alpha , these are rare and often come with significant downsides (like radiation or bleeding).
: Equipping "Goldfish" or "Night Star" adds kilograms. The real command is: actor_switch_to_weapon No
Before we dive into the fixes, it is important to understand why the standard 50 kg limit feels more restrictive here than in Shadow of Chernobyl or Call of Pripyat .
The goal of any "carry weight increase" strategy is to push that Hard Cap as high as possible while maintaining a comfortable Soft Cap for long treks across the massive Lost Alpha maps.
Most veteran players recommend a Stalker Lost Alpha carry weight increase to 120 kg max weight / 150 kg walk weight. This allows you to carry an exoskeleton, two rifles, a shotgun, food, ammo, and 30 kg of loot without hating the game.
The developers of Lost Alpha: Director's Cut understood the frustration. They included several in-universe ways to increase your carry weight. They are not permanent, but they help.